It seems there’s some misunderstanding about how iScroll works and I feel I failed at explaining it. I hope this post can make things clearer.
From designing websites for domestic companies to developing high end web applications for the biggest international players, all thanks to open source software.
I know I’ve been a bit lazy lately with my blog but iScroll updates are coming at a constant pace.
This is a little control to browse through a collection of items like they were cards in a deck or in a rolling file device (rolodex). Mostly useful on mobile, but desktop compatibility has been added for ease of debugging.
Add to Home Screen received some lovin’ today. I finally managed to fix some small but nasty bugs. As always true for +0.0.1 versions, you should update asap.
InfiniWall is a script for desktop and mobile that lets you pan/scroll a potentially infinite number of elements on screen. It is obsessively optimized for mobile devices that notoriously have troubles handling a large number of tags at the same time (especially images).
Finally I found a couple of hours to fix some bugs for SwipeView and iScroll. If you use either you should update asap.
Someone recently discovered a nice GUI touch in the upcoming iPhone operating system (iOS6), metallic button reflections change as you tilt the device (video on youtube). Can it be done on the browser with just CSS? Of course it can, with a pinch of JS.
Today I finally received my new iPad and to my surprise some CSS intensive applications seemed to run smoother on an iPad 1 than on the new shiny Apple tablet.
I was disappointed by canvas performance on mobile devices but CSS animations seemed good enough even for CPU intensive applications. I wanted to find out if I could build a video game out of pure HTML5 and CSS so I started working on Hexagame.
Since the beginning the Add to Home Screen script raised some usability concerns. Version 2.0 tries to dissipate these concerns giving the user (and the developer) more control. Where is the limit between a cool feature and an annoying practice? At the end this is just a tool, use it with discretion.
A bit late on the roadmap due to an hard disk failure, here comes the third episode of the saga. This time I’m going to show you a quick screencast and you’ll finally discover what the game will be about.
The HTML5 game development holds steady, last week I was experimenting with web sql, localStorage and the PhoneGap APIs. I admit that it is slightly more complicated than I initially estimated, but it wouldn’t be fun if it weren’t challenging.
This is the first of a series of posts about a project/experiment I’m currently working on. The challenge is to build a pure HTML game (no canvas) for iPad and publish it to the Apple Store. Here you’ll find my day to day experience, suggestions and pieces of code.